Sep. 30th, 2012

unknownrival: (Vulnerable)
[personal profile] unknownrival
Hello. I'm alive. -It's over, right? I won't be attacked by him, if I go out there?

[Issei takes a deep breath.]

I rarely say this, but I think we could use a get-together.

Diarmuid-nii, Aengus-tousan- and Vriska should be back now, shouldn't she... can I come see each of you?
want_a_vacation: (Sheepish)
[personal profile] want_a_vacation
A few months ago, I started working on recreating a puzzle game from my world. It, ah...kind of got dropped because of all the insane things that go on here, but I think now might be a good time to pick it back up. After last week, we could probably all use a distraction and the game can be pretty good for stress relief sometimes.

For the people who weren't around the last time I explained it, it's a little bit like a maze game, but instead of controlling how the characters turn, you can move certain blocks on the stage in specific ways. I have most of the basic coding done, but the character models are all blanks. I can make them look like whatever I want, though, and skins based off of actual people are pretty common. If anyone has some specific requests, I'd be happy to add them in. I'd just need a picture or a description and lines for showing up in the maze, reaching the goal, getting hit with a block, falling off of the edge of the pathway and getting caught under or between moving blocks. I can also include different lines if you get multiple copies of the same person to the goal one right after another.

Oh, yeah, it should run on pretty much any computer with a decent graphics card.

(For reference, here is an example of one of the more harsh levels.)

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